I worked on computer vision for the 2702 Rebels First Robotics Competition team
Open-source multiplayer mod for Subnautica, developed with the SubnauticaNitrox organization.
A recreation of Pragma's template backend for games used by Spectre Divide and many others.
A Qt based game launcher written in C++ to run pragmabackend servers and Spectre Divide instances for when the SpectreRevival project is ready for public release.
An ESP32 septic tank volume monitor and attached webapp for remote viewing.
Generates OS images for use on embedded devices where dependency building takes forever
A never-released Unity game for me to learn the game engine.
A modern Kotlin framework for Paper-based Minecraft plugin development.
A Rebar plugin that adds tons of new content to Minecraft.
Microsoft's cross-platform C/C++ package manager.
A full stack TypeScript website made for a game jam.
The site you're on right now!
A TypeScript automation project for GitHub repository/workflow operations.
Docker-based infrastructure work for CI agents.
A Python raytracing project from a computer science final project.
A project to be able to play Tic Tac Toe on your graphing calculator.