While this game never was released anywhere and did not make it into a playable state before I abandoned it, this was mainly because the goal of the project was not to get to the playable stage. I accomplished my goals of making a networked game in Unity, learning about the component system and other engine system. I abandoned this project because of the amount of time I would have to spend on non-coding tasks like art and marketing to bring it to fruition. Some of the notable things I accomplished on this project was player replication, a server inventory system, asynchronous map loading, and many other features like placing and picking up items.